New research following US adolescents aged 11–12 shows that problematic use of mobile phones, social media, and video games ...
Video games don’t have to “trap” you to keep you playing; they just have to feel worth playing again. One minute you’re finishing a quick match, and the next you’re bargaining with yourself for one ...
A study links adolescent screen addiction to depression. In India, tragic cases and high usage are sparking concern, ...