I'm currently writing a game that uses Isometric tiles to display a landscape on the screen. The landscape having hills and valleys is part of the game's design. After a search on the Internet for ...
Okay, okay, this technique isn't 100% procedural (although, with the use of a software renderer or raytracer it could be). However, it does make heavy use of procedural techniques, so in my opinion it ...
I enjoy a good traced ray, AI-upscaled texture, or 'hallucinated' frame as much as the next person, but I think pixel art remains an important part of any art team's tool kit. Pixel art offers far ...
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