You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw up performance is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element.
How to implement a bare-essentials custom Unity UI mesh Point out all the pitfalls that leave you looking at invisible or non-existent meshes My use case was simple: I wanted to create level previews ...
A Multiplayer game built from scratch using Unity and Photon PUN 2. Features include robust networking, a player controller, game and UI managers, weapon systems, and synchronized gameplay ...
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