If you've been playing Red Dead Redemption 2 on PC, you will have seen the option for either the Vulkan or DX12 API. In this video, we see which performs best when using a rtx 2070 Super and rx 5700 ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
While Microsoft's DirectX 12 may have been the first low-level API to appear on PC (excepting AMD's proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Psst: the games you play might not look as good (or run as smoothly) as they could. In many cases, the overhead from graphics standards gets in the way -- Apple went so far as to develop its own ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
After nearly a decade, Vulkan is finally becoming the graphics standard in Android when Android 16 debuts sometime after April. Google highlights it as one way to enhance graphics, while the Android ...
Valheim's bosses aren't the only thing to get a buff in the Viking game's latest update, as the introduction of Vulkan support for Windows players means your gaming PC might see a boost in performance ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
The Khronos Group has announced that Vulkan is finally released and ready to be used on any platform you desire. The full specification of Vulkan, 1.0, is available for everyone and is as robust and ...