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Neural 76, What is real? + extra: a Destructive Circuits by Dani Ploeger . Subscribe now!. Issue #76, 2025 ISSN: 2037-108X. Subscribe now! because only subscribers will get a free extra: a Destructive ...
The interactive sound installation Δ [Delta] makes biological data audible by capturing it directly from plants. What sets ...
Atropos Press, ISBN 978-1737559146 , English, 212 pages, 2024, Germany. We live in a historical moment in which machines, through their algorithms, have acquired the ability to generate infinite ...
Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic ...
Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic ...
Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic ...
The inner generative properties of literature can be found in various works, such as the exemplary “Cent mille milliards de poèmes” by Raymond Queneau, which is created by cutting up pages. Richard ...
Trevor Paglen has developed a series of works based on the well-known ‘Psychological Operations’ (PSYOP), i.e. deceptive military operations to influence the population through the audiovisual staging ...
Neural 74, Connective Theories, 30 years of Neural + extra: 30 Artists Celebrate 30 Years of Neural + 20 of Crónica . Subscribe now!. Issue #73, 2023 ISSN: 2037-108X. Subscribe now! because only ...
Issue #75 2024 ISSN: 2037-108X. The new Neural issue (co-edited with Zane Cerpina) is hot from the press. Subscribe now!Indeed, only subscribers will get a free extra: a postcard pointing to an AR ...
“Respire” is an artwork realised by Kıvanç Tatar, Mirjana Prpa, and Philippe Pasquier belonging to the restricted amount of artworks in VR which are not focused on the perception (and often spectacle) ...
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