Configurable toonlike shader. Includes Opaque/Fade/AlphaCutout variations. All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex ...
PayNearMe’s expansion—and resulting business growth—has allowed it to raise significant late-stage capital. In 2024, the company raised $45 million in series D funding in a round led by the Queensland ...
NoiseShader is a Unity package that provides gradient noise functions written in HLSL. Most of these functions are ported from the webgl-noise library, originally developed by Stefan Gustavson and ...