Two Average Gamers on MSN
October 19, 2025: RDR2's American Dream Impact
Red Dead Redemption 2, released in 2018, is a masterclass in satire. It brilliantly critiques American ideals & history thru ...
How much should a video game cost to make? It's a question that fans and developers alike grapple with, especially as the gaming industry continues pursuing expensive video games that end up hurting ...
Dungeons & Dragons is a weird creative space. In theory, it provides a white canvas where the imagination of Dungeon Masters and players can paint any kind of picture. However, D&D also has a ...
After watching the first episode of Critical Role Campaign 4, it’s clear to me that the “West Marches-style” moniker used to describe this latest endeavor of the multimedia franchise was a little ...
A cartoonist is never in full control of a character. The drawing hand may waver and tremble and zig instead of zag — consistency is a hope, not a rule. And a truly vibrant character will eventually ...
The Silent Hill games have never been kid-friendly or cozy. From the beginning, the M-rated series has traded in body horror, sexual trauma, graphic violence, gore, and abusive relationships — while ...
To tie in with US president Donald Trump’s state visit, the UK and US have agreed to the Tech Prosperity Deal, to boost the development and deployment of artificial intelligence (AI), quantum and ...
The premise of the West Marches game was that there was no regular time; every session was scheduled by players based on their availability. (This obviously won't be applied to Critical Role's ...
Video game visuals have come a long way since the '90s. The jump between pixel art and polygons was a massive one, but players still had to rely on a bit of imagination to fully see the things game ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
Ah, the days of CRT displays. It was the era where the average TV could adequately render the way pixel art games were meant to be played. With newer tech, the graphics on retro games get upscaled, ...
Abstract: In this article, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of flow, constructivism, and cognitive load. Our ...
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