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  1. GDScript reference — Godot Engine (stable) documentation in …

    GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python.

  2. Learn to code with GDScript - Godot Engine

    In Godot, you can write code using the GDScript and C# programming languages. If you are new to programming, we recommend starting with GDScript because we designed it to be simpler …

  3. GDScript: An introduction to dynamic languages - Godot Engine

    This tutorial aims to be a quick reference for how to use GDScript more efficiently. It focuses on common cases specific to the language, but also covers a lot of information on dynamically …

  4. GDScript 参考 — Godot Engine (4.x) 简体中文文档

    GDScript 是一种 面向对象 的高级 指令式 渐进类型 编程语言,专为 Godot 构建,以与 Python 等语言类似的缩进结构为其基本语句结构。 设计 GDScript 这门语言旨在与 Godot 引擎紧密集 …

  5. GDScript basics — Godot Engine (3.1) documentation in English

    GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar).

  6. GDScript style guide

    This style guide lists conventions to write elegant GDScript. The goal is to encourage writing clean, readable code and promote consistency across projects, discussions, and tutorials.

  7. Static typing in GDScript - Godot Engine

    Typed GDScript is a powerful tool. Available as of version 3.1 of Godot, it helps you write more structured code, avoid common errors, and create scalable systems.

  8. GDScript — Godot Engine (3.1) documentation in English

    GDScript basics GDScript: An introduction to dynamic languages GDScript style guide Static typing in GDScript GDScript format strings Next Previous

  9. @GDScript — Godot Engine (3.0) documentation in English

    Description ¶ This contains the list of built-in gdscript functions. Mostly math functions and other utilities. Everything else is expanded by objects.

  10. Ray-casting — Godot Engine (4.0) documentation in English

    The data is similar in 3D space, using Vector3 coordinates. Note that to enable collisions with Area3D, the boolean parameter collide_with_areas must be set to true. GDScript const …