
- game design - Algorithm for dynamically calculating a level based …- @Stephen: @Random832 is correct, both "exponential" and "geometric" growth refer to having a constant ratio between successive/equidistant terms (which means the rate of growth is … 
- mathematics - How to balance experience gain in an RPG - Game ...- In that case your minutes-per-level function would be polynomial (time = Level ^ c) or even exponential (time = c ^ Level). Taking the level-number as-is in an exponential formula is … 
- How can I come up with a simple diminishing return equation?- Dec 15, 2014 · There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? … 
- Why use Time.deltaTime in Lerping functions?- Oct 3, 2017 · But our exponential easing is non-linear, so just multiplying our sharpness parameter by deltaTime will not give the correct time correction. This will show up as a judder … 
- How to develop RPG Damage Formulas? - Game Development …- Use a polynomial or exponential function. Do you want the value to grow fast at first, and slow down later? Use an nth-root or logarithmic function. Do you want the value to grow slowly at … 
- Simple Diminishing Return with Cap - Game Development Stack …- Oct 20, 2015 · An exponential function is some base, B, to some power, x, y=B^x. Mathematicians commonly use a base of e, (~= 2.718), but there's no reason you can't use 2 … 
- How to smoothly interpolate 2D camera with pan and zoom- Feb 3, 2021 · This results in an exponential interpolation with the scale change slowing down as it zooms in which looks good since objects in the scene then grow at a constant rate. This … 
- How do I implement deceleration for the player character?- You would use an exponential function for the acceleration to double the speed every second. I'm not sure if OP actually wants that. It will get out of hand quickly. 
- Why is fog in games exponential and has a start distance?- Jan 23, 2017 · Linear blended between a start distance and an end distance. Exponential based on density. Exponential-squared based on density. For example, the documentation for glFog … 
- How to implement an experience system? - Game Development …- You would want some kind of exponential curve, probably something like: base_xp * (level_to_get ^ factor) base_xp is a constant that decides how much xp you need to go up a level. …