
GDScript reference
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python.
Learn to code with GDScript - Godot Engine
In Godot, you can write code using the GDScript and C# programming languages. If you are new to programming, we recommend starting with GDScript because we designed it to be simpler …
GDScript 参考 — Godot Engine (4.x) 简体中文文档
GDScript 是一种 面向对象 的高级 指令式 渐进类型 编程语言,专为 Godot 构建,以与 Python 等语言类似的缩进结构为其基本语句结构。 设计 GDScript 这门语言旨在与 Godot 引擎紧密集 …
GDScript: An introduction to dynamic languages - Godot Engine
This tutorial aims to be a quick reference for how to use GDScript more efficiently. It focuses on common cases specific to the language, but also covers a lot of information on dynamically …
GDScript basics — Godot Engine (3.1) documentation in English
GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar).
GDScript reference — Godot Engine (4.4) documentation in English
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python.
Static typing in GDScript - Godot Engine
Typed GDScript is a powerful tool. Available as of version 3.1 of Godot, it helps you write more structured code, avoid common errors, and create scalable systems.
@GDScript — Godot Engine (3.0) documentation in English
Description ¶ This contains the list of built-in gdscript functions. Mostly math functions and other utilities. Everything else is expanded by objects.
GDScript — Godot Engine (3.1) documentation in English
GDScript basics GDScript: An introduction to dynamic languages GDScript style guide Static typing in GDScript GDScript format strings Next Previous
GDScript: An introduction to dynamic languages - Godot Engine
This tutorial aims to be a quick reference for how to use GDScript more efficiently. It focuses on common cases specific to the language, but also covers a lot of information on dynamically …