
SFML community forums - Index
4 days ago · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.
SFML 3.0.0 released
Dec 21, 2024 · SFML 3.0.0 released We are very excited to announce the release of SFML 3! 🎉 After close to 12 years since the last major version of SFML came up, it's time for an upgrade! Three years …
SFML 3.0.0-rc.1 released
Sep 13, 2024 · SFML 3.0.0-rc.1 released We're very proud to announce the first Release Candidate for SFML 3! 🎉 Getting closer to three years in the making, with over 1'000 commits, 38 new contributors, …
SFML Game Development -- A book on SFML
Jun 25, 2013 · SFML Game Development is highly focused on using C++11 with SFML in a modern way, in order to create an up-to-date learning experience, where you can get information all the way …
[HOW] How Do You Play Videos in SFML? : SFML
Mar 9, 2021 · How do you code SFML in C++ to become a media player for playing videos? To play .mpeg, .avi, .mp3, .mp4 etc within SFML. E.g. You win a stage, then a cut-scene video will play, and …
TGUI: GUI library for SFML
Sep 1, 2015 · TGUI tries to support the same operating systems as SFML, so it supports Windows, Linux, Mac OS X and FreeBSD and provides experimental support for Raspberry Pi, Android and …
SFML projects
Aug 8, 2025 · SFML community forums » General » SFML projects Jump to:
how to create "input fields/ text fields"
Mar 13, 2016 · Hello everyone, i am an absolute beginner with c++ and sfml, i was tasked to create an Artillery Game, 2 player. i really need help on how to create a Text field area where a player will …
'Tiled' Tile-map Loader
Aug 16, 2010 · The object class just stores the data parsed from the object tags in the tmx file. All I've added to the original class is parsing of polygon and polyline points and storing them as sf::vector2i …
No more default constructor for sf::Sprite? - en.sfml-dev.org
Feb 5, 2025 · No more default constructor for sf::Sprite? The placeholder resource seems to be the simplest workaround for projects designed around SFML 2 and ported to SFML 3. It does feel like a …